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About This Game Urban Trial Playground levels are designed as a surface able to be used to perform tricks and stunts, combining your best moves into multi-score combos.Urban Trial Playground has been created to provide countless hours of action for fans of adrenaline and freestyle fanatics. Combine tricks in unique and virtually endless combos to grind your score and rise to the top of leaderboards!Freestyle & Time Trial modes will include online leaderboards across the 50+ game levels. You can also challenge your ghost in Time Trial mode: watch your best runs and try to beat them by perfecting different and faster routes or performing even crazier tricks. UTP features 6 customizable bikes that you can not only upgrade the look of but also the engine, brakes and vital parts, which impact how the bike controls. A wide variety of customization for your bike and rider will allow you to personalize your style and score new records in true California style!Backflip from the rooftops, over palm trees and sand dunes in ‘Urban Trial Playground’ and become the ultimate stunt racer!This new instalment of the stunt bike racing series is moving the action from city streets, straight to the sunny and colorful beaches of California, mixing in even crazier tricks, flips and combos than ever before. It’s a game of speed, balance and style!Independent front and rear brake controls allow players to pull off stoppies and front flips as well as sliding into huge skid burns on the track!With a vibrant, sun-soaked background and chilled out atmosphere setting the scene for some truly breathtaking stunts, get ready to flip, trick and roll over palm trees and golden sands dunes. 6d5b4406ea Title: Urban Trial PlaygroundGenre: Action, Casual, Indie, Racing, SportsDeveloper:Tate Multimedia, TeyonPublisher:Tate Multimedia Release Date: 5 Apr, 2019 Urban Trial Playground Crack Download Free Pc urban trial playground switch trailer. urban trial playground free download. urban trial playground trainer. urban trial playground vs trials rising. urban trial playground pc gameplay. urban trial playground system requirements. urban trial playground publisher. urban trial playground 1.0. urban trial playground mac. urban trial playground ps4. urban trial playground patch. urban trial playground gamespot. urban trial playground requirements. urban trial playground ubisoft. urban trial playground gameplay pc. urban trial playground nsp. urban trial playground steam. urban trial playground no speed. urban trial playground update. urban trial playground nintendo. urban trial playground youtube. urban trial playground game. urban trial playground switch avis. urban trial playground cheat engine. urban trial playground switch physical. urban trial playground trainer pc. urban trial playground avis. urban trial playground pc test. urban trial playground review pc. urban trial playground physical release. urban trial playground pc review. urban trial playground switch test. urban trial playground nintendo switch gameplay. urban trial playground switch review ign. urban trial playground metacritic. urban trial playground vs trials. urban trial playground xbox one. urban trial playground nintendo switch. urban trial playground high jump. urban trial playground review. urban trial playground crack. urban trial playground switch. urban trial playground requisitos. urban trial playground switch amazon. urban trial playground switch reddit. ns urban trial playground 中文. urban trial playground recensione. ns urban trial playground. urban trial playground analisis. urban trial playground wiki. urban trial playground switch demo. urban trial playground dlc. urban trial playground pc game. urban trial playground on steam. urban trial playground switch price. urban trial playground deluxe edition. urban trial playground. urban trial playground pc trainer. urban trial playground walkthrough. urban trial playground repack. urban trial playground reddit. urban trial playground pc. urban trial playground perform no speed. urban trial playground pc torrent. urban trial playground nintendo switch game. urban trial playground amazon. urban trial playground price. urban trial playground switch update. urban trial playground tips. urban trial playground fitgirl. urban trial playground review ign. urban trial playground test Nice game and nice price!. very good gamerealy good graphics, fun, retro 90's, i likethe physics is very good but the biggest problem come with the phisics, there is no remap keys and maneuverability with controler isnt perfect, it's perfectly playable but change the left with right joysticks would make more sense (we control the movement of the rider with the left joystick, it is very disagreeable)the content is respectable, some improv of equipment and modification of the riders, two riders chooses, guy or girl,realy can tracks but realy finean average game, unpretentius, for the price it is very goodgreat world (smoothy) and good work of devsperfect!!!. Super fun game i already love it , easy to learn and hard to master but super addictive. The price right now is extremely cheap for the fun it provides.No bugs encountered yet and it runs really nice..It has some nice rides to play and there is also a multiplayer option something that i didnt even expect from a 5 euro game! GG really awesome!. worst physics i ever seen. Way too much air resistance... 1v1 Ranked Leaderboard Update 112835: Hello Commanders,We recently launched season 2 of the 1v1 ranked ladder[planetaryannihilation.com] along with prizes for Uber #1 and the most active player in each league.Our ladder uses a tried and tested ranking algorithm, with numerous best practices for implementation. To oversimplify, all players have two scores: stable and volatile. The former is a rating which the system has a high confidence in and should be used for ranking, avoiding placing a player too highly based on a few good games. The latter is a lower confidence rating, but looks at the potential of the player.Volatile and stable are used for matchmaking to find opponents of the right difficulty. Think of stable as reflecting how good we know you are, while volatile is how good you might be. Over time these two ratings will converge.During work to migrate to PAnet we have been examining the code underpinning the ladder and identified an issue. Rather than using the stable rating for ranks the ladder had been implemented using the volatile rating, leading to wild swings in position and players being placed in high level leagues far too easily. This runs counter to the goal of the ranking system: rewarding consistency of play over time.A fix for this has been deployed and players have had their position on the ladder updated accordingly. All games played this season remain valid, none of your results have been lost or invalidated as a result of this change. The only change is to leaderboard ranks. This does not impact the result of season 1, we reviewed the data and [TNC] [Nik] NikolaMX was the clear winner.Players with few games in ranked will likely find they have dropped to a lower rank, or even league. The key to your rank now is consistency over a large number of games. You will no longer be able to obtain Uber status with only a few games.We debated leaving the ranking system unchanged for season 2, but decided as it was still very early in the season it was best for the health and integrity of the ladder that an immediate fix be deployed. This will lead to a better experience for everyone, avoiding the issue of players with a small number of games camping high ranking positions, allowing players who continue to play to see an improvement over time.You will see a significant change in the number of players within each league at first. These numbers should change over time as players play more games. Thresholds for each league have not changed and we will be reviewing the season 2 data for possible adjustments in season 3.Accompanying this change are three much requested features. Everyone’s stable score is now visible on the leaderboard, along with the number of games played, and you can view the top 500 of every league instead of just the top 10 both in-game and on the web at: https://palobby.com/leaderboards/Finally, players new to the ladder must complete 10 games before being assigned a rank. This allows the system to ensure a more accurate rating before adding people to a league.Bulkhead has also been updated with a fix for missing metal spots that were identified.tl;dr. The Future of PA and Titans Update: We wanted to share some of the things we’ve been working on and that are currently in the pipeline:Ladder reset for 1v1 giving everyone a fresh shot at hitting the top of the ladderWorking on server performance and optimizations to improve player experience (some of these optimizations have already been made)New 1v1 ranked mapsWe will let everyone know as these come online.Also, for those of you who did not see the announcement, Community Mods, the Community Dedicated Server, Community Chat and Legion Expansion support are now up and running.As a reminder, if you run into any issues please contact support@uberent.com and they will get you sorted out.. Hotfix 88163 Build Notes: We've recently updated the game. Here are the build notes. AI changes:AI perf improvement to build location updates.Reduce how often the AI updates planet army data while not training neural networks.Added some new inputs to the AI neural networks.-These new inputs represent a more strategic view of the game. This helps the AI take planet wide information into account when deciding where to attack and when to run away.More work on rally point placement.Altered the way the AI chooses rally points.Improved AI threat responses.AI will utilize boom bot platoons a bit better.Bugfix/polish:Added starting planet indicators to the system indicator in the new game, server browser, and load system scenes.Fix for case were the connect to game screen would hang indefinately due to getting a PollWaitTimeMS response. The screen will now only try a fixed number of times, then give up.Bug fix for case where client crashed while in a lobby. The server lobby now correctly handles the case where clients disconnect without sending a leave message.The AI landing zone policy widget will now appear when using a multiplanet system that was not created using the advanced system editor.Steam users can now choose to use a display name that is different than the default Steam display name.Reformat keybinds in action bar, display them within tooltips for idle fab/factories, ping, pip. Also added ability to access game stats from game menu.Fix for issue where players could not join a lobby where the creator was spectating and all other slots were empty.AI perf fix for when the AI has a number of fabbers that cannot find anything to build or assist with.Visual tweaks to the ai landing preferences control.Units will no longer move extremely slowly when in from of a group that has reached its goal.Fix for segHitPathablePos improperly returning a voxel when the check failed.-This is to fix a specific case in factory build task where the rolloff position would be unitialized, causing units to roll off at odd angles and move on invalid terrain and get stuck.Quick pass on armory tab that upsells titans. Now shows the following: - price- video trailer- description (pulled from steam)- min reqs (isn't set to display relevant platform yet. added work needed.)Adjusted the bounty mode economy modifier limits. The new limit is from 0.01 to 10.00Removed the Artillery unit type from the Tesla bot.. Modern Toolchain Test Build 112527-pte: Seasons Greetings Commanders,This is a call to action to help us test the start of our tech upgrade.Planetary Annihilation is moving to tier 2.. Multi-threading, Performance and AI Improvements Update 112176: Greetings Commanders,It took us a little longer than we expected to prepare this build in light of some server issues last weekend, which are now resolved.This is our first new build on the legacy toolchain and will be the first of many once we stablise our modern toolchain builds.Our focus is on speed and stability as we work to ensure we’re in the best place possible ahead of upgrading the technologies which underpin the game. We’ve implemented numerous server sim performance improvements, while also resolving a number of the most common causes of server-side crashes.You should still make sure your graphics drivers are up-to-date[support.planetaryannihilation.com] as out of date drivers are still the most common cause of client issues. Seriously. Go do it now!Over time we’ve seen the competitive meta settle, revealing some very visible imbalances. No one likes those. We’ve introduced some small changes to fix things. Balance is as much an art as it is a science, so we’ll continue to monitor and adjust as necessary.The AI has also seen some love, upgraded to be more ruthless than ever. It’s in it to win it, with an upgraded neural net, along with additional behavioural improvements.Finally, rumour has it some kind of ladder reset is fast approaching...Balance. The Balance and Community Servers Update 108271 is now live!: Balance changes:ZeusReduced Zeus effective rate of fire to 0.5 from 0.67Increased Zeus ammo per shot and capacity to 10,000 from 9,000Decreased Zeus ammo demand to 5,000 from 6,000LevelerIncreased Leveler build cost to 800 from 600Decreased Leveler turn rate to 50 from 60Gil-EIncreased Titans Gil-E range from 180 to 220 for Titans (same range as Classic PA)Titans vs Classic PATitans Leveller ammo velocity is slower (140 vs 150)Titans Gil-E health is lower (150 vs 200)Titans Gil-E build cost is lower (800 vs 1200)Titans Gil-E weapon can also target WL_AirPolish/fixesFixed sudden death mode not displayed for other players in new game lobby (patched via community mods)Fixed zoom to celestial for POV cameraAdded tooltip for POV camera buttonFixed attack, move attack and area attack for point / follow units to attack from max weapons range instead of rushing into and hugging target eg bots, hornets, etc.Fixed multiple saves during same game corrupting configCommunity Servers Support:Posting community servers beaconsupport for 32 players with 16 alliancescommand line option --gameover-timeoutcommand line option --community-servers-urlcommand line option --community-server-public-hostcommand line option --community-server-regionadded missing help for recently added command line options.added state to server beaconadded offworld support for AI only (no human players) testing. AbleGamers Charity Tournament 2018: The most overtly pay-to-win tournament in Planetary Annihilation’s history is back for its fifth incarnation!https://www.youtube.com/watch?v=aZ19dFfdiyQWe return once more to bring you the biggest, most unpredictable and most expensive event in our community calendar. With the support of the Planetary Annihilation community, we hope once again to be able to treat you to a showcase of this uniquely cataclysmic Real-Time-Strategy game.Sixteen players will battle in a series of free-for-all games for a chance to be crowned King of Chaos. The players will need to use all the wit, skill and diplomacy they have available to them as they try to claw victory from this frantic scrum. However, there is a twist:YOU control the carnage!. TITANS update 86422 & Hotfix 86765: We've recently updated the game with a Hotfix and wanted to share the Build Notes with you. Below you'll find build notes for Hotfix 86765 and Build 86422. Hotfix Build 86765 - 8/26/25Bugfix/polish:Fix for crash when loading a save or resuming a game where an entity spawned and died on the same tick.Galactic War Titan cards will now properly interact with the orbital and air titan, and will not show up in Classic PAFix for a crash in closestPointPlaneFix for a crash caused by units trying to initialize a celestial move task after their planet has been blown up but before the unit has been destroyed.When launching PA Classic on Steam when you own TITANS, the Quit & Install / Quit & Launch buttons on the popup now initiate the install or launch for you.Fix for AI crash on shutdown in the interplanetary request systemFix for a crash in BuildTaskFix for a crash when loading a save with a unit with a celestial body and no order.Fix for a crash when SimWeapon is verifying index in one place and not in anotherMake main.css rules a little more specificFix some cursors on certain Linux driversUpdated Classic land neural net data.Sim units no longer kill the server if spawned with an invalid spec id.Shut down empty load_save servers.Set +x bit on published Linux files that need it. Fixes the Linux download not working out of the boxFix default parameters to panel.move.Fix for boolean inversion in the build task when creating the unit.Added a 'no-gpu' option to the panel api. This allows us to reduce the number of processes and interacting with the gpu. Enabling software-ui has been know to solve certain ui crashes, and this offers a more balanced solution.Titans should no longer teleportTitans land neural net updateTitans air neural net updateNever automatically set particle data format as PositionWithAlpha. The format is almost never used, and when it is it's usually by mistake and causes something to break.Events for enemy units will no longer be treated as your events. This bug was most noticeable with the idle fabber/factory widgetSolar Drone (Icarus)-Underwater Vision decreased to 50 from 500Nuke Tank (Manhattan)-Armor Damage Orbital increased to 0.33 from 0.0-Armor Damage Commander set to 0.33Drone Carrier (Typhoon)-Ammo Demand decreased to 15 from 30Missile Drone (Squall)-Metal Cost increased to 90 from 30 (Only will affect repair speed)-Health Regen decreased to -3 from -1-Acceleration decreased to 80 from 90-Move Speed decreased to 80 from 90-Turn Speed decreased to 240 from 270TITANS update 86422 - Launched 8/18/15GWNew difficulty ramping system-Ramps all AIs, including bosses-Difficulty is added based on distance from starting planet-Has a modifier for galaxy sizeRebalanced econ modifiers for difficulty levelsReduce AI on easiest difficultyMade absurd slightly strongerAdding titan enabling and titan cost reduction cards to galactic war.Custom planets for galactic war.Change system names to random namesFix artillery tech showing up for artillery commanderMake custom commanders appear in galactic war as minionsFix for GW AI doing nothing if you have a minionFix for GW AI not using Titans unitsNew Galactic War card audio hooks for ammo, cost and Titans.Removing abandon war option from gw_play. Instead, the war can be deliberately removed from the saved games screen.AI ChangesImproved AIs start a bitAI Should respond better to naval threatsAI platoons will not completely lose their task when they encounter enemy forces.Orbital laser attack task now supports escort squads.AI now designates a larger area for rally points.AI will handle its commander better.If the AI commander is the only fabber on the planet, it will build things, even while heavily damaged.Allied AIs will be notified when a nuke is intercepted.AI will no longer build satellites on gas giants.AI will see unit cannons as more of a threat.AI will see anti-nukes on another planet as a higher priority target if it has nukes anywhere in the system.Updated land based neural networks for both Vanilla and Titans.Fix for AI seeming to ignore pelters as a threat.AI will try to protect the commander with umbrellas.Fix for code error in strategic manager.Get the AI commander to focus on building factories more.AI can now send orbital units between planets.Adjusted AI platoon composition.Fix for AI platoons with small vision and weapon ranges not working quite right.Updated fighter and bomber neural network data for classic.Fix for AI units not microing at all.Fix an issue where the AI would rush unit headlong into a fight for no reason, instead of firing from an appropritate range.Fix for AI platoons getting stuck against walls due to repeatedly (and unnecessarily) issuing move and attack orders.Some more adjustments to AI platoon keep at range and micro distance calculations.Fix for AI land platoons trying to attack things they are not supposed to.Updated Classic land neural net data.AI has separate platoons for Titans.AI will not weparate the advanced bombers from basic bombers and gunshipsDisabled the land Titans for the AI.AI will only build one Ragnarok per planet.Added AI neural net fighter and bomber data for Titans.Made game enders appear as juicier targets to the AI.AI will build nano swarms in the unit cannon.AI should no longer clump its naval forever after building a hover ship.Bounty Mode-New game mode! You gain an economy boost (set in the lobby) for every commander you defeat-If the commander self-destructs, then the last person to damage their army gains the bonus-Added filter to server browserSystem EditorExplicit Planets always need a generator because we can't rely on a defaultAdded option to toggle off water meshes. Default keybinding is ctrl+w.Changed default water depth to 100 (from 50)New set of CSGBalance changesMake subs a bit fasterFix torpedos firing at hover unitsUpdated solar drone to have a weaponGive death weapons to air, vehicle, and bot titansBeef up nuke tank's health and making it slowerBumping up hover tank cost a bitGrenadier-Weapon Yaw Range decreased to 90 from 120Unit Launcher (Lob)-Range increased to 340 from 260Slammer (Adv. Assault Bot)-Move Speed increased to 14 from 12-Acceleration increased to 140 from 12Spark (Tesla Bot)-Splash Damage increased to 50 from 30Tesla Bot (Spark)-Metal Cost reduced to 105 from 130-Rate of Fire increased to 0.5 from 0.4-Ammo Capacity decreased to 400 from 600-Ammo Per Shot decreased to 400 from 600Solar Drone (Icarus)-Metal Cost reduced to 125 from 150-Damage increased to 25 from 10-Rate of Fire increased to 1.0 from 0.5-Ammo Source Energy added-Ammo Capacity set to 1500-Ammo Demand set to 100-Ammo Per Shot set to 300Fabrication ships are now much more tanky and also more expensive.Drone Carrier (Typhoon)-Range increased to 250 from 180Missile Drone (Squall)-Brake decreased to 90 from 110-Added target priorities: Air, Mobile, Structure - Wall, Wall-Adjust drone size to make them easier to hit by AASupport Barge (Barnacle)-Build Arm Metal Draw decreased to 45 from 60-Build Arm Energy Draw decreased to 400 from 800ModdingAdded "memory" storage API, which is like session storage, but asynchronous and without size limits.- Added a KO extender to store to memory.- Galactic war now uses memory storage for passing the battle config.Fixed inconsistencies in the WorldView.fixupBuildLocation API.Bugfix/polish:Set full opacity to pause backgroundTweaked the background for sub menusAdded in UI sound effectsFix for login buttonFor the complete list of bug fixes/polish, please visit our site here: http://www.uberent.com/pa/news/. Official Chinese Localizations now live on build 109959: We're happy to announce that we now included official translations in Traditional and Simplified Chinese. Enjoy!

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